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Keep normals angle for moving points


tabu

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Hello people. I can't find a way, how I could keep normals pointing at the same angle for my scattered points on a simmed geometry. Maybe you could help me with that? I'll add photos to make it a bit more clear what I mean by that. Thank you :)

ScreenShot90deg.png.12f892c7450d4ba8cab9a8ae63b50b8c.pngScreenShot90deg2.png.c74653610bb71f804b97ecec426049fd.png

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  • 2 weeks later...

Hi, do you want to align the normals towards a specific point? Or just assign a constant normal? It can be as easy as defining the value you're looking for in vex ( @N= {0,1,0}; ) , or attribute create,  Or if you're looking for them to orient towards a cross angle to what they have now, still doable in vex (have a look at the cross or dot function). 

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