Jump to content

Is it possible to direct emitter to emit 1 particle at a frame and another 1 at latter frame?


tsaid

Recommended Posts

I have positions of bullet holes on a wall geo that I want to add RBD fracture.  What I want to achieve is to create a bullet hole per particle hit at frame 10 and another particle hit at frame 15, and another one at frame 25, for example.  I learned how to set emission on/off between frames but I can't figure out how to control "when" to emit that one.  Animate a small sphere might be more directable but I wonder if there is way to do it with particles.  Thanks for your help!

Link to comment
Share on other sites

Thanks for helping out, Atom!  I have the expression set both in Impulse and Const. Activation for testing; however, frame 15 and 25 would both get ignored for some reason.  The expression does make sense to me, to activate at those 3 frames and deactivate at the rest.  Perhaps particle simulation can't be controlled like what I wanted?  I have a simple scene attached with the expression.  I want to emit 1 particle at frame 10 and another 1 particle at frame 15, and another one at frame 25.  Or in this case, how would you approach it?

Question_emitParticleAtFrame.hiplc

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...