saca Posted December 19, 2020 Share Posted December 19, 2020 hi, i want to apply any effects into geometry by it"soft selection". in 3dsMax, is very popular technique , it's very simply operation. i had heared, in houdini it's attribute blur. attribute blur work well on Polygon geometry, but "polygon-curve" is not soft result. What should i do? if you can, please check my file. this sample apply ray_sop by "softWeight" attribute. thanks SoftSelection_v001.001.hipnc Quote Link to comment Share on other sites More sharing options...
Librarian Posted December 19, 2020 Share Posted December 19, 2020 Try Soft Transform Sop Quote Link to comment Share on other sites More sharing options...
saca Posted December 20, 2020 Author Share Posted December 20, 2020 thanks, Can i apply Ray(Sop) and other deformation through SoftTransform(SOP)? I want any deformation by procedual. Quote Link to comment Share on other sites More sharing options...
Librarian Posted December 20, 2020 Share Posted December 20, 2020 Maybe this Vop Solution Helps ! You need just to Play a little bit with this ... its Sunday can't move fingers SOFTG.hipnc Quote Link to comment Share on other sites More sharing options...
saca Posted February 22, 2021 Author Share Posted February 22, 2021 I'm sorry so late. i had found very nice tutorial about soft-selection. "HOUDINI FOR THE ARTIST: WORKING WITH THE FALLOFF NODE" https://lesterbanks.com/2018/11/houdini-new-falloff-node/ H.17 falloff(SOP), but in H.18, it's distanceAlongGeometry(SOP). distanceAlongGeometry(SOP) output "dist" atrribute. showing H.18 version. FallOff_SoftSelection_v001.001OD.hipnc Quote Link to comment Share on other sites More sharing options...
Librarian Posted February 22, 2021 Share Posted February 22, 2021 Nice @saca and where its your RAY solution or ? Quote Link to comment Share on other sites More sharing options...
saca Posted February 22, 2021 Author Share Posted February 22, 2021 Ofcourse, this solution works also on RAY(SOP). distanceAlongGeometry(Falloff) is similar "soft-selection" in 3dsMax, so procedural for any. FallOff_SoftSelectionRAY_v001.001OD.hipnc Quote Link to comment Share on other sites More sharing options...
saca Posted February 22, 2021 Author Share Posted February 22, 2021 Librarian By the way, the first example was to make a curve follow a ray. It doesn't work well on curves. An alternative might be to match the curve to the polygon deformation. For example, Lattice Deformation But anyway, I'm glad that Soft Selection has become easier. FallOff_SoftSelectionCurveRAY_v001.001.hipnc 1 Quote Link to comment Share on other sites More sharing options...
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