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saca

soft selection

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hi,
i want to apply any effects into geometry by it"soft selection".
in 3dsMax,  is very popular technique , it's very simply operation.

i had heared, in houdini it's attribute blur.
attribute blur work well on Polygon geometry,
but "polygon-curve" is not soft result.
What should i do?

if you can, please check  my file.

this sample apply ray_sop by "softWeight" attribute.

thanks
 

SoftSelection_v001.001.hipnc

softSelection.png

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thanks,

Can i apply Ray(Sop) and other deformation through SoftTransform(SOP)?

I want any deformation by procedual.

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Maybe this Vop Solution Helps ! You need just to Play a little bit with this ... its Sunday can't move fingers :mellow:


 

zxc.gif

SOFTG.hipnc

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I'm sorry so late.
i had found very nice tutorial about soft-selection.
"HOUDINI FOR THE ARTIST: WORKING WITH THE FALLOFF NODE"
https://lesterbanks.com/2018/11/houdini-new-falloff-node/

H.17 falloff(SOP),
but in H.18, it's distanceAlongGeometry(SOP).
distanceAlongGeometry(SOP) output "dist" atrribute.

showing H.18 version.

FallOff_SoftSelection_v001.001OD.hipnc

FallOff_SoftSelection_v001.001.png

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Librarian

By the way, the first example was to make a curve follow a ray.
It doesn't work well on curves.
An alternative might be to match the curve to the polygon deformation. For example, Lattice Deformation

But anyway, I'm glad that Soft Selection has become easier.

FallOff_SoftSelectionCurveRAY_v001.001.hipnc

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