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Volume lighting AOV issue


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  • 2 weeks later...
18 hours ago, TobyGaines said:

Turn off diffuse in the shader - ? Turn off the light? 

How about using an emission aov to get the fire by itself

 

Turning everything off and shading it black worked but it's too much pain in the ass. I want to do it in one go. I don't understand why AOV is being accurately shown in renderview but then I have to come up with some way to trick Redshift. Doesn't make sense.

Emission AOV is compeletely blank.

 

Here's result by the way. Just bloom and GI, no AOVs.

https://www.youtube.com/watch?v=wZkUDN7y6qQ

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On 2021-01-04 at 6:08 AM, Pavel K said:

Turning everything off and shading it black worked but it's too much pain in the ass. I want to do it in one go. I don't understand why AOV is being accurately shown in renderview but then I have to come up with some way to trick Redshift. Doesn't make sense.

Emission AOV is compeletely blank.

 

Here's result by the way. Just bloom and GI, no AOVs.

https://www.youtube.com/watch?v=wZkUDN7y6qQ

It kinda does make sense - they're 2 different renderers! They're even different types, cpu & gpu. Unless redshift works in the renderview? 
 

And lights hitting the smoke and showing up in the volume lighting aov - is really what it's supposed to do, isn't it?

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