rochre Posted December 28, 2020 Share Posted December 28, 2020 Bit of a newbie here so please pardon if this is obviouse. I want a series of particles on a surface that randomly detach and float upward as the surface distorts. I know how to scatter the particle on a surface, but having them randomly detach and be subject to forces is the stretch for me. Thanks. Quote Link to comment Share on other sites More sharing options...
Sepu Posted December 28, 2020 Share Posted December 28, 2020 Have a look at this is basically the same. You can attrib transfer or just noise that goes from black to white, there are many different ways to do the same thing. The important thing is to have the pop wrangle getting the attribute into DOPs. Quote Link to comment Share on other sites More sharing options...
rochre Posted December 28, 2020 Author Share Posted December 28, 2020 Awesome. Thank you, Sir. Quote Link to comment Share on other sites More sharing options...
rochre Posted December 28, 2020 Author Share Posted December 28, 2020 So I'm feeding the pop wrangle into a pop wind per the example file. The VEX appears to use an external volume to add to the pop wrangle, but I want to run some VEX that will add particles randomly to a group over time. So I guess I need to say at current time add random particle number to group. Quote Link to comment Share on other sites More sharing options...
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