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how to lock or pin a point to a specified primitive and uv ?


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8 hours ago, ryew said:

Unless your geometry topology will be changing across the framerange, any reason not to just use a rest position for the points as is typically done when sticking points to geo? (https://www.tokeru.com/cgwiki/index.php?title=Rest_Attrib)

hey Ryew !

 

thanks for the idea using rest sop.. checked the tokeru page. and tried out the rest sop. but looks like it only saves the world position ,

I need to lock the points on the surface geometry( like follicles in maya, they are like rivets on the surface constrained by u and v .

the rotate rest fails just when i move the points away from the origin and rotate it.

thanks for the reply !

 

 

Edited by carthick
typo
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