Willex Posted January 23, 2021 Share Posted January 23, 2021 (edited) Hi, guys, It's a very simple scene. A torus emit particle fluid into a box . (fig.0) I cached a compressed flip fluid , and retime(speed=0.6) it , the particle fluid surface node will not return a correct result while the "Union Compressed fluid surface" checked. It seems like the compressed fluid surface is not at the correct location and make a very strange result (fig.3). The retimed particle looks ok ,but the mesh not. fig.1 is particle, it's correct , fig.2 is compressed fluid surface, it seems not at the correct location, fig.3 is surface polygon soup. There is a very strange artifact. Is there a way to retime compressed fluid? Thanks! Edited January 23, 2021 by Willex Quote Link to comment Share on other sites More sharing options...
Follyx Posted January 24, 2021 Share Posted January 24, 2021 (edited) maybe the idea behind that could help: https://vimeo.com/simonfiedler Edited January 24, 2021 by Follyx Quote Link to comment Share on other sites More sharing options...
Willex Posted January 26, 2021 Author Share Posted January 26, 2021 On 2021/1/24 at 10:46 PM, Follyx said: maybe the idea behind that could help: https://vimeo.com/simonfiedler Thank you Follyx. That's inspired. Quote Link to comment Share on other sites More sharing options...
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