CJT Posted January 29, 2021 Share Posted January 29, 2021 I found that houdini will automatically clamp the texture coordinate attributes to vector2 when export geo to FBX file. This is quite annoying since I need those extra channel of texcoord (can be vector4) to store some custom data for the use in Unity. So is there any workaround of it? Quote Link to comment Share on other sites More sharing options...
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