Jump to content

Flipbook Motion vectors stuttering (ue4)


evanrudefx

Recommended Posts

Hello,
I am trying to use the flipbook motion vector with an explosion exported from houdini using sidefx labs tools. I followed a couple tutorials and I am pretty sure I got the motion vector intensity setting right and everything else. But for some reason it is stuttering really badly. My explosion (in real time) is pretty fast moving. Maybe its moving too fast and it is only 24 frames a second? If you notice, toward the end of the flipbook, it starts to stop stuttering when the explosion is moving slower at the end. That's why I was wondering if its maybe I just need a slower explosion or just a higher frame rate atlas, like 60 instead of 24. Has anyone gotten the sidefx labs motion vectors to work?
Any thoughts?

 

Edited by ejr32123
Link to comment
Share on other sites

That does look like an FPS mis-match. You might want to try kicking out your explosion at 30fps. I faced something similar when I tried to supply a 24fps point cache as a Niagara source. I was told Niagara runs at 30fps. Try searching under Unreal project settings. You might be be able to adjust the engine playback speed and avoid reexporting your explosion.

Edited by Atom
  • Like 1
Link to comment
Share on other sites

  • 4 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...