Jump to content

POP Force Mass Remap


dubCUT

Recommended Posts

Hello Everyone

I noticed that many parameters have a "Use VEXpressions" checkbox and i try to understand them.

In my example i would like to remap the mass of the pieces by VEX. Preferably using a Ramp! And all that inside the local VEX of the POP Force :-)

So that there is a better distribution of pieces in Y.

I can't make it work... should it?

popvex.jpg

Link to comment
Share on other sites

Use vexpression is used to dynamically adjust one or more parameters you see in the node, NOT updating point attribute individually. To do the later use pop wrangle/ geometry wrangle. 
 

To use vex in pop force you can enable the top vexpression and use something like this:

 

force *= fit(@P.x, -2,2,.5,2);

 

those particles on one side will have half the force settings and on the other will have twice the strength

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...