anicg Posted February 16, 2021 Share Posted February 16, 2021 (edited) I'm in stage (Solaris) context. I have added a test geometry rubbertoy, a domelight, and that's it. Now I want to export as USD, I use a USD rop, I save the file. and open t in Pixar's usdview. The rubbertoy is there, but the material doesn't show up although it's listed in the treeview. I've tested with the tree usd scenes from Pixar (Kitchen set, city, usdskel) and it looks fine, all the materials are there. What am I doing wrong for the rubbertoy material? (the order of attached images is inversed) Edited February 16, 2021 by anicg Quote Link to comment Share on other sites More sharing options...
dleonhardt Posted February 16, 2021 Share Posted February 16, 2021 If I had to take a guess it's because the textures for the Rubber Toy are embedded inside the Rubber Toy HDA. So you'd have to export those textures and apply a new material with the proper texture paths, as USD View most likely doesn't understand Houdinis 'op:' syntax. Quote Link to comment Share on other sites More sharing options...
schwungsau Posted March 2, 2021 Share Posted March 2, 2021 he is correct, the rubbertoy is not USD / Solaris workflow conform. SidefcFX needs to fix it. the whole workflow of Solaris is still a mess and i guess, it will change a lot in future updates. Quote Link to comment Share on other sites More sharing options...
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