RealRocknRolla 0 Posted February 21 Hey I have some issues with my scene. As you can see in the image, the ocean looks strange. Also there are a lot of tiles repeating again and again, also inside the Non-Region. In this render the wave high is okay. But in other stuff it is not. You can see this here: Not only that the wave is too high (I do not find where the change this or I do not have a result inside the viewport idk), it looks like the water goes threw the ship hull, which would look weird. Any ideas on how to fix this? Edit: I also have the issue that the ocean flat tanked created the water not in the central where the ship is. I tried to fix this but nothing really work. Honestly I do not know the reason why it went this way anyway. I think Houdini is a very powerful software, but I am new to it. As always it will take some time to learn but helping me with this would really help Share this post Link to post Share on other sites
RealRocknRolla 0 Posted February 21 (edited) Okay I fixed the issue with the X-translated ocean. It was a object error. Still the animation of the ocean is causing the ship "to sink". I mean, water is moving over the hull for some reason Any ideas? It looks like if the ship is moving down the Y-Axis during the animation but this is not true. Or the ocean is moving up... Or the ship is really sinking... Edit: When the ship moves forward white vertices are moving threw the ship hull. I guess they should be blocked so anything I can do about this? Edited February 21 by RealRocknRolla Share this post Link to post Share on other sites
RealRocknRolla 0 Posted Sunday at 05:32 PM (edited) Maybe this helps you to help me: I reduced particle separation a lot so there are many particles. The ocean is very blocky and some of the blue boxes and spheres remain... Edit: When I change "Droplet Scale" in particlefluidsurface1 inside the flattank_fluid node they disappear. maybe this could be a reason? Edited Sunday at 05:44 PM by RealRocknRolla Share this post Link to post Share on other sites