Atom Posted February 22, 2021 Share Posted February 22, 2021 (edited) I'm trying to leverage continuous pyro clusters for agent missile launches. The dim pink boxes are my cluster areas. The white boxes I assume are active voxels within the cluster. How do I get voxels with no density to auto-deactivate? I think the cluster is designed to deactivate and release its memory if there is no density. Is that accomplished through DOP masking? Edited February 23, 2021 by Atom Quote Link to comment Share on other sites More sharing options...
bunker Posted February 22, 2021 Share Posted February 22, 2021 are you using the Sparse pyro solver? Quote Link to comment Share on other sites More sharing options...
Atom Posted February 23, 2021 Author Share Posted February 23, 2021 No, sparse doesn't seem to work in this scenario, which is agents firing in various direction. I pursued that as the first approach, but sparse just makes and increasingly larger area while maintaining divsize. This causes slowdown and memory use which grind the computer to a halt. I think I've figured it out. You have to leverage fluidresize if you are using Continuous clustering. This causes each cluster to collapse after density is no longer present. 1 Quote Link to comment Share on other sites More sharing options...
ryew Posted February 23, 2021 Share Posted February 23, 2021 All good things to know - thanks for posting those "Gotchas", Atom - that'll definitely help save some time when tackling similar tasks in future Quote Link to comment Share on other sites More sharing options...
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