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Increase flip vel on static collider


Hans Peter

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I can add external forces, sure. But do you know a way to work directly with the collisionvel or collisionvelscale? I'm wondering why its not working. I created a particle group near the collision area and passed the collisionvel or velscale onto those particles, increased th values and noised them up a bit and transferred the stuff back to the field. 

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collisionvelscale is the parameter on the solver. Don't pass that, pass v@v on the surface of the collision object. Without the v@v attribute present, the collisionvelscale seems to do nothing. Once you add the attribute to the collision points, it begins to work.

The first GIF I set collisionvelscale to 10.0 This one I set it to 0.1.

fluid_velocity.gif

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