papsphilip Posted March 5, 2021 Share Posted March 5, 2021 i am trying to layout some pieces of geometry on surface. Those pieces are made of other pieces so i create an island attribute for the uv layout node to use and pack them as a whole and not each object individually. The problem is that although i have selected no rotations as you can see the uvlayout node rotates them anyway. Anyone else having the same problem? Is there some obvious mistake that i am missing? Quote Link to comment Share on other sites More sharing options...
papsphilip Posted March 6, 2021 Author Share Posted March 6, 2021 ok i fixed it, the problem was the axis alignment option. it should be set to None not Island symmetry 2 Quote Link to comment Share on other sites More sharing options...
papsphilip Posted March 8, 2021 Author Share Posted March 8, 2021 although the alignment problem is fixed i can see that the items are not being packed very efficiently. Here are two screenshots one with islands enabled and another without. you can clearly see the difference Quote Link to comment Share on other sites More sharing options...
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