# Square Bottom Bottle Modeling Question

## Recommended Posts

Hello,

I need to modeling this square bottom bottle.

I know there is the boolean node but it's not clean and can't be bevel afterward

Thanks

##### Share on other sites

Hi,

you can sweep with different cross sections for example.

bottle_sweep.hipnc

• 2

##### Share on other sites
6 minutes ago, Aizatulin said:

Hi,

you can sweep with different cross sections for example.

Wow so so much cleaner than I can expect

Thank you so so much.
I didnt thought I can create square from circle node ;))

Learned a lot from your generosity.

Thank you

##### Share on other sites
Posted (edited)

Hi Max,

first rule: do not boole. Boolean subtractions seem very intuitive at first glance, but if not used advisedly they can do a lot of harm to the mesh's topology.
Instead, you could measure the direction of a cylinder's surface towards the profile curves and blend between their closest positions.

>

Edited by konstantin magnus
• 3

##### Share on other sites
2 minutes ago, konstantin magnus said:

Hi Max,

first rule: do not boole. Boolean subtractions seem very intuitive at first glance, but if not used advisedly they can do a lot of harm to the mesh's topology.
Instead, you could measure the direction of a cylinder's surface towards the profile curves and blend between their closest positions.

>

My Jaw just dropped to the floor 0.0

Yes i just thought there must be a way without using boolean

How on earth you can come up with such those vex lines ;))

Btw, I just watched your tutorial about creating the shampoo bottle too

• 1

##### Share on other sites
12 minutes ago, konstantin magnus said:

Hi Max,

first rule: do not boole. Boolean subtractions seem very intuitive at first glance, but if not used advisedly they can do a lot of harm to the mesh's topology.
Instead, you could measure the direction of a cylinder's surface towards the profile curves and blend between their closest positions.

>

Btw, I tried to tweak your setup but seems like the top part can't be cylinder tube.

If I reduce the Tube column to get more cylinder shape tube then it will break the mesh and if I keep high column for the tube then it will be square tube not cylinder

##### Share on other sites
4 minutes ago, Max_Steven said:

seems like the top part can't be cylinder tube.

If you want the top to be perfectly round, just scale the grid to 0 and control its radius with the offset in the attribute wrangle.

##### Share on other sites
3 minutes ago, konstantin magnus said:

If you want the top to be perfectly round, just scale the grid to 0 and control its radius with the offset in the attribute wrangle.

Oh yeah it's true
With 1 grid scale to 0 I can have top part cylinder and bottom square

Amazing ;D Thank you

## Create an account

Register a new account

×
• Donations