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Max_Steven

Square Bottom Bottle Modeling Question

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Hello,

I need to modeling this square bottom bottle.

I know there is the boolean node but it's not clean and can't be bevel afterward

If you have any idea please help me 

Thanks

pngtree-square-bottom-glass-oil-bottle-sparkling-wine-bottle-png-image_2711645.jpg

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6 minutes ago, Aizatulin said:

Hi,

you can sweep with different cross sections for example.

bottle_sweep.hipnc

Wow so so much cleaner than I can expect

Thank you so so much. 
I didnt thought I can create square from circle node ;))

Learned a lot from your generosity.

Thank you

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Posted (edited)

Hi Max,

first rule: do not boole. Boolean subtractions seem very intuitive at first glance, but if not used advisedly they can do a lot of harm to the mesh's topology.
Instead, you could measure the direction of a cylinder's surface towards the profile curves and blend between their closest positions.

image.png.404a28ae7ae9286d6317919eddef2679.png > image.png.a3ada5c6906f6cf12bf9ca6e3f833235.png

bottle.hipnc

Edited by konstantin magnus
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2 minutes ago, konstantin magnus said:

Hi Max,

first rule: do not boole. Boolean subtractions seem very intuitive at first glance, but if not used advisedly they can do a lot of harm to the mesh's topology.
Instead, you could measure the direction of a cylinder's surface towards the profile curves and blend between their closest positions.

image.png.404a28ae7ae9286d6317919eddef2679.png > image.png.a3ada5c6906f6cf12bf9ca6e3f833235.png

bottle.hipnc

My Jaw just dropped to the floor 0.0

Yes i just thought there must be a way without using boolean 

How on earth you can come up with such those vex lines ;))

Btw, I just watched your tutorial about creating the shampoo bottle too

Really thank for your help :D

 

  • Haha 1

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12 minutes ago, konstantin magnus said:

Hi Max,

first rule: do not boole. Boolean subtractions seem very intuitive at first glance, but if not used advisedly they can do a lot of harm to the mesh's topology.
Instead, you could measure the direction of a cylinder's surface towards the profile curves and blend between their closest positions.

image.png.404a28ae7ae9286d6317919eddef2679.png > image.png.a3ada5c6906f6cf12bf9ca6e3f833235.png

bottle.hipnc

Btw, I tried to tweak your setup but seems like the top part can't be cylinder tube.

If I reduce the Tube column to get more cylinder shape tube then it will break the mesh and if I keep high column for the tube then it will be square tube not cylinder
 

houdinifx_14-03-21-193604-935.png

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4 minutes ago, Max_Steven said:

seems like the top part can't be cylinder tube.

If you want the top to be perfectly round, just scale the grid to 0 and control its radius with the offset in the attribute wrangle.

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3 minutes ago, konstantin magnus said:

If you want the top to be perfectly round, just scale the grid to 0 and control its radius with the offset in the attribute wrangle.

Oh yeah it's true 
With 1 grid scale to 0 I can have top part cylinder and bottom square

Amazing ;D Thank you

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