Max_Steven Posted March 17, 2021 Share Posted March 17, 2021 Hello there, Before in Houdini GamDev has a sop called group by attribute. So if I use name node to group primitives, pack them then just use the group by attribute node Houdini will recreate all the group based on the name attribute I had In Houdini 18.5 it has a node called group from attribute boundary which does similar thing but I can't figure how to set it up so it can auto create group based on name not manually set up each name like in the photo I hope I explained it well. Thank you for reading this Quote Link to comment Share on other sites More sharing options...
anim Posted March 17, 2021 Share Posted March 17, 2021 you can try Partition SOP and put this into rule: $NAME Quote Link to comment Share on other sites More sharing options...
Max_Steven Posted March 17, 2021 Author Share Posted March 17, 2021 Thank you Thank you so much it worked ;D I am so relieved Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.