ianoreo Posted March 25, 2021 Share Posted March 25, 2021 (edited) Hi there! For some reason the vellum weld node completely freezes houdini if I'm using a voronoi fracture (interior surfaces disabled) to split up my cloth before sim. Edge fractures seem to work fine. It seems the "add bend constraints" vop within the Vellum Weld node is the culprit (or at least what's causing the snag). Is there anything I can do to prep the geo before going into Vellum that will fix this? I quite prefer the look of the voronoi fracture compared to what edge fracture produces. Voronoi fracture does work on super low-poly inputs but anything at the level that I'm working with (100k+) is completely freezing the software. Thanks! Edit: Adding a project file here as an example Vellum_VoronoiWeldExample.hipnc Edited April 1, 2021 by ianoreo adding project file Quote Link to comment Share on other sites More sharing options...
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