MIguel P Posted December 14, 2006 Share Posted December 14, 2006 Hello people. When I want to group points by bounding objects in SOPs, the points in the zones where the objects are overlapped, leave the group. There is any way to fix it? I attach an image. Quote Link to comment Share on other sites More sharing options...
michael Posted December 14, 2006 Share Posted December 14, 2006 off the top of my head you could use a cookie with 'union' Quote Link to comment Share on other sites More sharing options...
MIguel P Posted December 14, 2006 Author Share Posted December 14, 2006 off the top of my head you could use a cookie with 'union' The spheres are primitives, and copied into particles... I think it doesn't work. But thank you. Quote Link to comment Share on other sites More sharing options...
danielpferreira Posted December 14, 2006 Share Posted December 14, 2006 Try to generate a isooffset and then use the resultant object for grouping. Other ways of doing it is to loop through the objects and add the grouping results (slow!), or implement something in VEX. I wish SESI would make the possibility of using intersecting objects for grouping... There are lots of cases where I need it! Quote Link to comment Share on other sites More sharing options...
edward Posted December 14, 2006 Share Posted December 14, 2006 [quote name='MIguel P Quote Link to comment Share on other sites More sharing options...
sibarrick Posted December 14, 2006 Share Posted December 14, 2006 Could you attribute transfer an attribute value for the points at the center of the spheres and then put a threshold expression in the group sop to pick points with a non-zero attribute Quote Link to comment Share on other sites More sharing options...
MIguel P Posted December 14, 2006 Author Share Posted December 14, 2006 Could you attribute transfer an attribute value for the points at the center of the spheres and then put a threshold expression in the group sop to pick points with a non-zero attribute I know I can do that, but what I want is to select with random size, and the thresold parameter transfer attributes with uniform radius. Quote Link to comment Share on other sites More sharing options...
MADjestic Posted December 15, 2006 Share Posted December 15, 2006 Why don't you use polygonal objects, piped through a cookie sop as your bounding object solution? Edit: oh yeah, I see that you might be using lots of particles. Well - IsoOffset could do the job than, as danielpferreira suggested. btw, What do you mean, by select with random size? Select random values? Select with random threshold? Well - you could equally transfer random valued attributes onto your points of interest and then select them with some, again, randomized expression, no?rrr Quote Link to comment Share on other sites More sharing options...
sibarrick Posted December 15, 2006 Share Posted December 15, 2006 If you don't mind getting your hands dirty in vex you could do it with a point cloud and an add poinmt to group combo. Quote Link to comment Share on other sites More sharing options...
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