carl45456 Posted April 3, 2021 Share Posted April 3, 2021 Hello, I am trying to activate my vellum sim only where the falloff is located, in my scene I am using mops but I am not sure how could I achieve this. Any help is appreciated. Quote Link to comment Share on other sites More sharing options...
Sepu Posted April 4, 2021 Share Posted April 4, 2021 (edited) What do you mean by activating? do you want to use falloff to drive forces or constraints? Depending on what you want you need to use the falloff in pts or primitives. Here is a simple example of animating the falloff to drive a force. falloffDrivingForce.hip Edited April 5, 2021 by Sepu 1 Quote Link to comment Share on other sites More sharing options...
carl45456 Posted April 5, 2021 Author Share Posted April 5, 2021 On 4/4/2021 at 8:31 AM, Sepu said: What do you mean by activating? do you want to use falloff to drive forces or constraints? Depending on what you want you need to use the falloff in pts or primitives. Here is a simple example of animating the falloff to drive a force. falloffDrivingForce.hip Thanks this works perfectly! Quote Link to comment Share on other sites More sharing options...
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