Dr. Gore Posted December 15, 2006 Share Posted December 15, 2006 I always have problems with cooking, it kills my computer. I think it because I am not being conservative with models and particles. My computer is a Dell Pentium 3 with 996 MHz 512 RAM NVIDIA GeForce 2 graphic card. Any advise on how to create a cool particle transformation of a character without murdering my computer is welcome. Quote Link to comment Share on other sites More sharing options...
michael Posted December 15, 2006 Share Posted December 15, 2006 test with low poly geometery and low particle count then render (not display) tests with higher res and particles...until you find particle behavior that gets close to what you want...then render for real also - look for ways to do your particles in layers.... Quote Link to comment Share on other sites More sharing options...
doc Posted December 16, 2006 Share Posted December 16, 2006 you'll also want have a look at the unload flag. you can activate this on any sop by rmb on the node and picking "unload". This unloads the cached data in a sop once the sop has cooked and passed it's information to the next sop. Warning: Do not use the unload flag on simulation sops ie popnets. In this case the sop needs the cached state from the previous frame. Quote Link to comment Share on other sites More sharing options...
symek Posted December 17, 2006 Share Posted December 17, 2006 maybe if you change your avatar, your computer would work better...? I can't stand it and I'm far away from it... think about his feelings... cheers, sy. Quote Link to comment Share on other sites More sharing options...
Dr. Gore Posted December 17, 2006 Author Share Posted December 17, 2006 Thanks for the help guys! Quote Link to comment Share on other sites More sharing options...
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