dyei nightmare 3 Posted Monday at 02:47 AM just wondering if its posible to delete vellum soft bodies over time, i kinda suspect that when you delete geometry before creating the solid object, will explode or collapse, due the geometry changing, and when you delete parts of the solid object is even worse, so, could it be posible in any way? Share this post Link to post Share on other sites
dyei nightmare 3 Posted Monday at 06:13 AM the situation is this... where i wonder which step follows from this point, to delete geometry outside the frustrum, but inside vellum vel_del.hip Share this post Link to post Share on other sites
dyei nightmare 3 Posted Monday at 06:14 AM basically i need to delete vellum geometry outside the frustrum so it can simulate faster excluding the pieces outside the frame Share this post Link to post Share on other sites
dyei nightmare 3 Posted Monday at 02:49 PM (edited) deleting point by point doesnt work, because it colappses the simulation, just like i suspected vel_del_2.hip Edited Monday at 02:50 PM by dyei nightmare Share this post Link to post Share on other sites
ryew 46 Posted Monday at 03:28 PM Can you use the "patchname" attribute to assign each object a unique name you can use to delete that entire object when it is outside the frustrum instead of just a handful of points? Share this post Link to post Share on other sites
dyei nightmare 3 Posted Monday at 09:00 PM (edited) 5 hours ago, ryew said: Can you use the "patchname" attribute to assign each object a unique name you can use to delete that entire object when it is outside the frustrum instead of just a handful of points? yes but the problem is that using instances in this project is not easy, it is harder to sim with a handfull of items, up to 50, thats why i used a single solid... for some reason is faster Edited Monday at 09:01 PM by dyei nightmare Share this post Link to post Share on other sites