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How to Apply Material Based on Geometry Height


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I want to apply a “dirt mask” only in part of my geometry considering its position (P.y) for that. Let’s say I have a 3 meters cube, I want to get a black color in the geometry part below 2 meters and a White color to the last meter.

 

"Rest Position" and "Global Variables" are not working because they are considering the camera position and not the one from geometry.

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