Bill Mill Posted April 11, 2021 Share Posted April 11, 2021 I want to apply a “dirt mask” only in part of my geometry considering its position (P.y) for that. Let’s say I have a 3 meters cube, I want to get a black color in the geometry part below 2 meters and a White color to the last meter. "Rest Position" and "Global Variables" are not working because they are considering the camera position and not the one from geometry. Quote Link to comment Share on other sites More sharing options...
toadstorm Posted April 12, 2021 Share Posted April 12, 2021 You can use a Transform VOP to transform from space:current (camera space) to space:world or space:object, then use the result for your P.y lookup. Quote Link to comment Share on other sites More sharing options...
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