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Rbd objects emit particles


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i have some cubes that fall to the ground. I am trying to emit particles at the same time from the front side of each cube creating noodles that collide with the cubes.

i thought the multisolver might come in handy but its not working so far. First time i am using it.

Essentially i am trying to replicate grain emitted noodles on cgwiki


but my source is an rbd object.

i am not sure if this is possible.


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So far the only way i found was to separate the RBD sim from the pop sim. so first the cubes fall, then using the result from the sim i emit particles turn them to noodles and they get to collide with the cubes but they do not push them around or anything.

Here is my progress so far



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