papsphilip Posted April 30, 2021 Share Posted April 30, 2021 i have some cubes that fall to the ground. I am trying to emit particles at the same time from the front side of each cube creating noodles that collide with the cubes. i thought the multisolver might come in handy but its not working so far. First time i am using it. Essentially i am trying to replicate grain emitted noodles on cgwiki https://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#Grain_emitted_noodles but my source is an rbd object. i am not sure if this is possible. test.hip Quote Link to comment Share on other sites More sharing options...
papsphilip Posted May 4, 2021 Author Share Posted May 4, 2021 So far the only way i found was to separate the RBD sim from the pop sim. so first the cubes fall, then using the result from the sim i emit particles turn them to noodles and they get to collide with the cubes but they do not push them around or anything. Here is my progress so far test_sim2.hip Quote Link to comment Share on other sites More sharing options...
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