javadsadeghi Posted May 2, 2021 Share Posted May 2, 2021 Hi, I have a question that I've been trying to figure it out for a long time! I have a sphere that is constantly pulsing scale 0 to 1 and moving up, and I want to use this animated sphere as FLIP source, so it makes a fluid wave effect that gravity effects it, but how can I feed this deforming geometry to FLIP solver? I tried multisolver with sopsolver, but it generates particles overlapping every frame! What is the best way to do this? Thanks. Quote Link to comment Share on other sites More sharing options...
underscoreus Posted May 2, 2021 Share Posted May 2, 2021 As far as I can see, sourcing flip with the Volume Source node supports animated inputs by default. (Horribly lazy setup but it seems to work fine) animated_flip_source.hiplc Quote Link to comment Share on other sites More sharing options...
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