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Use deforming geometry as FLIP source

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Hi, I have a question that I've been trying to figure it out for a long time!

I have a sphere that is constantly pulsing scale 0 to 1 and moving up, and I want to use this animated sphere as FLIP source, so it makes a fluid wave effect that gravity effects it, but how can I feed this deforming geometry to FLIP solver? I tried multisolver with sopsolver, but it generates particles overlapping every frame!

What is the best way to do this?


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