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bump map not moving with geometry


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Hello hello,

Trivial issue I am sure. I have added a bump map to my geo (fluid sim). 
I am using the triplanar node and I set it up to Reference. The bump map stays static and doesn't move with the geometry.

I am not sure where is the problem. Is it a rest attribute thing? I do have a rest attribute, but perhaps I didnt set it up correctly.

I tried Object instead of Reference, but it is exactly the same thing

Any clues?

Cheers

image.thumb.png.88ddea59ce9aa53a99f008aa7b86bfd4.png

Edited by anbt
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  • 3 weeks later...

if your objects are moving, you need a @rest attribute for static frame. 

Rest node has 2 input.

Input Right: Use a TimeShift to capture at only Frame begin where that object static

Input Left is your animated object

Then feed that Rest attribute into your shader texture/noise

Hope it helps

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