anbt Posted May 3, 2021 Share Posted May 3, 2021 (edited) Hello hello, Trivial issue I am sure. I have added a bump map to my geo (fluid sim). I am using the triplanar node and I set it up to Reference. The bump map stays static and doesn't move with the geometry. I am not sure where is the problem. Is it a rest attribute thing? I do have a rest attribute, but perhaps I didnt set it up correctly. I tried Object instead of Reference, but it is exactly the same thing Any clues? Cheers I Edited May 3, 2021 by anbt Quote Link to comment Share on other sites More sharing options...
paranoidx Posted May 25, 2021 Share Posted May 25, 2021 if your objects are moving, you need a @rest attribute for static frame. Rest node has 2 input. Input Right: Use a TimeShift to capture at only Frame begin where that object static Input Left is your animated object Then feed that Rest attribute into your shader texture/noise Hope it helps 1 Quote Link to comment Share on other sites More sharing options...
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