anbt Posted May 14, 2021 Share Posted May 14, 2021 (edited) Hello guys, I created a haircut for my character and looked online at how I could get my guides animated. I ended up with the workflow below. My problem now is that I would like to maintain the shape of the haircut. As of now, the guides are all falling under the effect of gravity and end up being straight. Can my problem be solved with the Guide Simulate parameters? Should I create some additional attributes? Thank you! Edited May 14, 2021 by anbt Quote Link to comment Share on other sites More sharing options...
anbt Posted May 15, 2021 Author Share Posted May 15, 2021 I figured out I could make it work if I do everything inside the guide groom node and feed my guides into a vellum hair, but with this workflow, I can't figure it out! Anyone? Quote Link to comment Share on other sites More sharing options...
anbt Posted May 17, 2021 Author Share Posted May 17, 2021 in the end, it doesn't work that well this way either. Really struggling on this one. I am sure someone familiar with the grooming workflow could spot the issue in seconds!! I really don't get how to keep the hair in shape while moving. I tried to reduce the hair mass on the Guide Simulate, no effect. here's the hip file in case Thank you very very much hair_test.hip Quote Link to comment Share on other sites More sharing options...
anbt Posted May 22, 2021 Author Share Posted May 22, 2021 https://www.sidefx.com/forum/topic/75387/ [www.sidefx.com] Quote Link to comment Share on other sites More sharing options...
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