Tijack Posted May 28, 2021 Share Posted May 28, 2021 (edited) Hello, i need a little help : I have a moving object with a scatter on it to create hair from these points. Theses hairs are stick with "pin points" and "match animation". And I would like to have hair collision with the object. But if I put this object on the collision input, there is a kind of artefact to these roots points. So what could be the solution to avoid this problem that is probably coming from pining AND colliding at the same time. I'd like to keep the pin system (no "attach to geometry"). Any idear ? Thanks Edited May 28, 2021 by Tijack precision Quote Link to comment Share on other sites More sharing options...
Tijack Posted May 28, 2021 Author Share Posted May 28, 2021 (edited) I did a trick with a peak node reducing the sphere before collision input... but it is a trick. Maybe there is a better answer ?! Edited May 28, 2021 by Tijack Quote Link to comment Share on other sites More sharing options...
Noobini Posted May 28, 2021 Share Posted May 28, 2021 Hair>untick Compute Missing Orientation 1 Quote Link to comment Share on other sites More sharing options...
Tijack Posted May 31, 2021 Author Share Posted May 31, 2021 Thx Quote Link to comment Share on other sites More sharing options...
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