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Output Geo AND point cloud for instancing in Unity

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On one stream I have points scattered with a unity_instance attribute.
On the second stream i have geo - for example a cube

When i load the hda into unity the instances are not working - they dont get created at all and i only see the geo.
If i load the hda with the geo (cube) disconnected from the hda output in Houdini, and rebuild  in Unity then the instancing works but ofcourse i dont have my geo


Why is this happening?! Any tips i have missed in the documentation?



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Hi Philip

I'm having some similar issues with combining geo and points for instancing that I'm about to post about. Are you able to share a simplified Hip file of what you created or some more details of what's occurring in the attribdelete7 node?

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