Jump to content

Exporting geo with animated points to FBX for Unity


JH12

Recommended Posts

Hi,

I have some geo with point animation (such as animating the surface with a point VOP, or alternatively using a mountain SOP).  I want to be able to export this to an FBX (or other format) for playback in Unity.  When I export FBX, the animation will import fine back into Houdini, but Unity is not showing any animation, and from my research thus far it seems that I cannot export point animation to Unity, only object level stuff which seems quite limiting. (See Olivers post here: https://www.sidefx.com/forum/topic/76189/)

Does anybody know what the best way is to do this?

Thanks

Link to comment
Share on other sites

  • 1 month later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...