Daniel16_16 Posted June 17, 2021 Share Posted June 17, 2021 Hello is there a easy way on how could I attach a pyro simulation to a moving alembic imported object? I have tried the centroid expression but I think I've done it wrong. Quote Link to comment Share on other sites More sharing options...
ryew Posted June 17, 2021 Share Posted June 17, 2021 If you mean attaching a cached simulation to a moving object, I've always had good results using a simple rivet at object level Quote Link to comment Share on other sites More sharing options...
Daniel16_16 Posted June 17, 2021 Author Share Posted June 17, 2021 not a cached simulation but a real time one... Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted June 17, 2021 Share Posted June 17, 2021 not really sure what you mean but if you use sparse pyro it will automatically resize the container to keep in all the areas with density/flame. Quote Link to comment Share on other sites More sharing options...
Daniel16_16 Posted June 17, 2021 Author Share Posted June 17, 2021 I want to create a rocket splashdown in the ocean. But for that I will need a thrust ignition, which will be interacting with a flip fluid and a extended ocean (already done)... so now I want somehow create the thrust flame for it... Quote Link to comment Share on other sites More sharing options...
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