papsphilip Posted June 22, 2021 Share Posted June 22, 2021 I am trying to do a seemingly simple task for each wedge : 1) export my generated geo as an obj 2) export a jpg image from flipbook (openGL render) 3) overlay on top of that my wedge values. I have no idea what am i doing wrong here... PDG_test.hip Quote Link to comment Share on other sites More sharing options...
papsphilip Posted June 24, 2021 Author Share Posted June 24, 2021 So you need to create a camera apparently for this to work. But the problem now is that my flipbook render is black - nothing gets rendered (?). Here is an updated version of the test file. PDG_test.hip Quote Link to comment Share on other sites More sharing options...
papsphilip Posted June 26, 2021 Author Share Posted June 26, 2021 Found the problem. Inside the OpenGL rop my scene path and camera path needed to be relative paths for some reason. So obj/cam became ../../../../cam ofcourse thats not very clean. I am missing something obvious i think, but it works now Quote Link to comment Share on other sites More sharing options...
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