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Wispy Magic FX


pachan96

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Hi everyone,

I am trying to achieve a wispy magic Effect like in the attached example.

I have tried emitting Particles from circles and lines, advecting them through velocity fields from pyrosims and different noises, but im not even getting close.

I just can't get the stringyness right.

Can anyone point me into the right direction?

Regards,

Dani

crystal.PNG

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4 hours ago, karanjaura said:

Hi Dani,

I would try it with FLIP sim with various levels of noise field applied, see if that takes you somewhere.

Cheers,

Karan

Haven't thought about FLIP for this effect yet. Gonna give it a go, thank you :D

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I tried using POP Fluid instead of Flip now and I'm getting nice results, but it's not the look I'm going for.

The original looks more like cigarette smoke. So i think i will try to advect lines first and get it to look as good as i can.

In the meantime I'd appreciate any advice i can get.

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Yea, after some research i also got to his tutorial. Definetly gonna use that as a starting point.

The Filament Solver looks interesting. Going to check it out. Thanks:)

This whole effect is way more complex than i initially thought... I will post my progress, though might take some time for it.

 

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