pachan96 Posted June 28, 2021 Share Posted June 28, 2021 Hi everyone, I am trying to achieve a wispy magic Effect like in the attached example. I have tried emitting Particles from circles and lines, advecting them through velocity fields from pyrosims and different noises, but im not even getting close. I just can't get the stringyness right. Can anyone point me into the right direction? Regards, Dani Quote Link to comment Share on other sites More sharing options...
karanjaura Posted June 29, 2021 Share Posted June 29, 2021 Hi Dani, I would try it with FLIP sim with various levels of noise field applied, see if that takes you somewhere. Cheers, Karan 1 Quote Link to comment Share on other sites More sharing options...
pachan96 Posted June 29, 2021 Author Share Posted June 29, 2021 4 hours ago, karanjaura said: Hi Dani, I would try it with FLIP sim with various levels of noise field applied, see if that takes you somewhere. Cheers, Karan Haven't thought about FLIP for this effect yet. Gonna give it a go, thank you Quote Link to comment Share on other sites More sharing options...
pachan96 Posted June 30, 2021 Author Share Posted June 30, 2021 I tried using POP Fluid instead of Flip now and I'm getting nice results, but it's not the look I'm going for. The original looks more like cigarette smoke. So i think i will try to advect lines first and get it to look as good as i can. In the meantime I'd appreciate any advice i can get. Quote Link to comment Share on other sites More sharing options...
flcc Posted June 30, 2021 Share Posted June 30, 2021 For cigarette smoke you have to look at this nice tutorial by Alessandro Pepe and eventually take a look at the filament solver 2 Quote Link to comment Share on other sites More sharing options...
pachan96 Posted June 30, 2021 Author Share Posted June 30, 2021 Yea, after some research i also got to his tutorial. Definetly gonna use that as a starting point. The Filament Solver looks interesting. Going to check it out. Thanks This whole effect is way more complex than i initially thought... I will post my progress, though might take some time for it. Quote Link to comment Share on other sites More sharing options...
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