john_fraser Posted July 5, 2021 Share Posted July 5, 2021 Hey Everyone, I have been playing around on Houdini for around 6 months now and I am absolutely loving it. I recently stumbled upon After Form's (Oleg Soroko) amazing work and was wondering how he controls his curl noise (as seen in the photos) so well and also enables it to flow along surfaces so nicely. I currently am finding the whilst my curl noise investigations are interesting they are very much random and uncontrolled, rather than purposeful spirals and patterns being created Curl noise is my next area of experimentation so I would love any help or guidance! Thanks a lot Quote Link to comment Share on other sites More sharing options...
animatrix Posted July 6, 2021 Share Posted July 6, 2021 Hi, I didn't check his method but maybe he is using contour lines? You can do this sort of effect very easily with this approach and can make it even more complex if you incorporate noise patterns, etc. Once you have these curves you can copy points or objects if you want, etc or just render them as curves like below: Quote Link to comment Share on other sites More sharing options...
john_fraser Posted July 6, 2021 Author Share Posted July 6, 2021 Thank you so much, i will check this out for sure Quote Link to comment Share on other sites More sharing options...
Librarian Posted July 6, 2021 Share Posted July 6, 2021 (edited) @john_fraser You have that file on cg-world Japan also many other files Have Fun.."Mesh.Direction" after "direction vector" use attribute mirror for more FUN .. take attribute randomize and than apply att miror Edited July 6, 2021 by Librarian Quote Link to comment Share on other sites More sharing options...
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