ashu_tosh_m Posted July 5, 2021 Share Posted July 5, 2021 Any effective way to create this kind of dust. I used Cloud noise but doesn't seem to look preety well. any suggestion will be helpful. Thanks Quote Link to comment Share on other sites More sharing options...
Librarian Posted July 5, 2021 Share Posted July 5, 2021 @ashu_tosh_m ..Points from volume to the -first input- of wrangle in -second- vdb from polygons (play inside with parameters)..TIP make meta-ball then convert meta....and for those structures in the middle you can use on the LABS skeleton 3d . wrangle vector v,gradient; vector pos = @P; int prim = addprim(0,"polyline",@ptnum); vector up; for(int i;i <@Frame*5;i++){ up= snoise(pos*20*0.4); gradient = volumegradient(1,0,pos); v = cross(gradient,up); pos += v*@TimeInc; addvertex(0,prim,addpoint(0,pos)); } float @width = 0.005; Have Fun 1 1 Quote Link to comment Share on other sites More sharing options...
ashu_tosh_m Posted July 5, 2021 Author Share Posted July 5, 2021 (edited) 28 minutes ago, Librarian said: @ashu_tosh_m ..Points from volume to the -first input- of wrangle in -second- vdb from polygons (play inside with parameters)..TIP make meta-ball then convert meta....and for those structures in the middle you can use on the LABS skeleton 3d . wrangle vector v,gradient; vector pos = @P; int prim = addprim(0,"polyline",@ptnum); vector up; for(int i;i <@Frame*5;i++){ up= snoise(pos*20*0.4); gradient = volumegradient(1,0,pos); v = cross(gradient,up); pos += v*@TimeInc; addvertex(0,prim,addpoint(0,pos)); } float @width = 0.005; Have Fun Hey, Thanks For the Reply. Just a small question, i installed sideFx labs and when i connect skeleton 3d its doesn't seem to generate anything. is there anything im missing? Edited July 5, 2021 by ashu_tosh_m Quote Link to comment Share on other sites More sharing options...
Drunkenpanda Posted April 13, 2023 Share Posted April 13, 2023 It should work if you atach it to the geometry Quote Link to comment Share on other sites More sharing options...
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