AHilby Posted July 14, 2021 Share Posted July 14, 2021 Hi everyone! I've been stuck on a particular problem today. I've been using a simple voronoi in Houdini to fracture a rock, but I'd somehow like to bake a layered texture or vertex map so you can see the lines emanating from the shell of the model. I've attached a picture of some agate so you can get a better understanding. This is so I can export the alembic into C4D and apply different textures to these 'ridges' using the vertex map, or just a baked texture outright. I'd only need a couple of bands at the outer edges, not going all the way to the center I initially tried converting the rock before the fracture to a volume and baking a ridged texture using the depth from this, but I just can't seem to figure it out. I also tried copying the rock a couple of times, sizing it down a little, then used these copies to bake the vertex colour, but it still wouldn't budge! I'd be very helpful for any tips as it'd be great to get a procedural solution to this problem Quote Link to comment Share on other sites More sharing options...
Librarian Posted July 26, 2021 Share Posted July 26, 2021 hm Shader endless possibility (h16.5) and file ..plus you have Last file inside tutorials section for Houdini-CGworld-Japan that do maybe that ..Have Fun @AHilby PROCw.hiplc Quote Link to comment Share on other sites More sharing options...
AHilby Posted July 26, 2021 Author Share Posted July 26, 2021 (edited) Thank you very much for your help! I ended up doing a pretty nasty method that involved duplicating the object a few times, scaling each one by normal direction a bit, then using these to drive a vertex colour map on the fractured object. I then baked this map out and smoothed it with photoshop I had to increase the density of the mesh a fair bit to get it to look ok so I'm very grateful that there's a better and more efficient method Edited July 26, 2021 by AHilby 1 Quote Link to comment Share on other sites More sharing options...
vinyvince Posted July 30, 2021 Share Posted July 30, 2021 You could slice the volume too like this ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas Quote Link to comment Share on other sites More sharing options...
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