hoknamahn Posted January 9, 2007 Share Posted January 9, 2007 Hey guys! Any ideas? I have a curve which intersects the surface. This surface have the UV coordinates. I want to transfer UV attribute onto the intersection point. In which way I can do it? Cheers. Quote Link to comment Share on other sites More sharing options...
edward Posted January 9, 2007 Share Posted January 9, 2007 AttribTransfer? <shrugs> Quote Link to comment Share on other sites More sharing options...
hoknamahn Posted January 9, 2007 Author Share Posted January 9, 2007 AttribTransfer? <shrugs> Yes, but how to calculate an intersection point? Quote Link to comment Share on other sites More sharing options...
michael Posted January 9, 2007 Share Posted January 9, 2007 if you look in the Conditions Tab of the Attribute Transfer SOP you'll see that it's based on a radius... Quote Link to comment Share on other sites More sharing options...
edward Posted January 9, 2007 Share Posted January 9, 2007 Resample and then ray with minimum distance? Then pick point with the smallest distance. Quote Link to comment Share on other sites More sharing options...
hoknamahn Posted January 10, 2007 Author Share Posted January 10, 2007 Yea, Ray SOP do the job Thx. Quote Link to comment Share on other sites More sharing options...
hoknamahn Posted January 10, 2007 Author Share Posted January 10, 2007 Seems that AttribTransfer SOP doesn't work on perpoint basis. I want to use it with Distance treshold parameter different for each point which should receive the attribute. I know VEX can be handy in this situation but I want to do it in an easiest way. Seems that AttribTransfer SOP doesn't work on perpoint basis. I want to use it with Distance treshold parameter different for each point which should receive the attribute. I know VEX can be handy in this situation but I want to do it in an easiest way. Arrhh. Never mind. Ray SOP again. Quote Link to comment Share on other sites More sharing options...
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