brucelay Posted January 13, 2007 Share Posted January 13, 2007 Hi there, I am making a simple teacup. Before subdividing the cup, I tried to use uvpelt to do unwrap my UV. This is my first time to use UVpelt. I am not sure if I am doing it correctly. I found the final render does not look. Can anyone who can give me suggestion of how I can use the uvPelt correctly inorder to have my teacup unwrapped with uvpelt. I really want to learn UV pelt. thank you for your attention! coffeCup05.hip Quote Link to comment Share on other sites More sharing options...
sibarrick Posted January 13, 2007 Share Posted January 13, 2007 Could you say a little more about what you are actually expecting to see in the render? All the uv pelt does is flatten the model into uv space so that each point has a unique coordinate. It appears to have done this effectively. If you are looking for something more regular maybe you should try using a cylindrical, or spherical mapping on the cup and only pelt the handle. Or I could think of ways of building this which would create the uvs as you go by making the handle and cup as meshes applying row and column uvs and then joining the 2 together. There are many ways to approach this but what is the final desired "look"? Quote Link to comment Share on other sites More sharing options...
brucelay Posted January 13, 2007 Author Share Posted January 13, 2007 Thank you for your suggestions! One thing I was not happy about my UV was the checkers on my handle are so small compare with the checker on the cup's body. This causes different resolution of the mapping are seen in my teacup. How can I have this teacup to be UVpelt evenly? Quote Link to comment Share on other sites More sharing options...
sibarrick Posted January 13, 2007 Share Posted January 13, 2007 If you stick with uv pelting the whole thing in one go you'll have to go in with the uvedit sop and do some work to make the distribution more even. Unless someone knows a trick for this. I haven't used uvpelt much. One of the reasons this interests me is because it is exactly the reason i'm working on this http://forums.odforce.net/index.php?showtopic=4886 The idea is that it will sort out these issues automatically without having to edit things manually. Quote Link to comment Share on other sites More sharing options...
LEO-oo- Posted January 13, 2007 Share Posted January 13, 2007 @brucelay You should try to pelt symmetric objects - you have to paint only one side of the map. You copy and mirror the image for the other half. For your cup: I pelted the object after a subdivison. Here is the example - I hope it helps. pelt_cup.zip Quote Link to comment Share on other sites More sharing options...
brucelay Posted January 19, 2007 Author Share Posted January 19, 2007 thanks Leo, That is very inspiring! Quote Link to comment Share on other sites More sharing options...
edward Posted January 19, 2007 Share Posted January 19, 2007 The idea is to imagine actually cutting up animal skin into a pelt so that you can lie it flat on the table. 1 Quote Link to comment Share on other sites More sharing options...
djorzgul Posted January 24, 2007 Share Posted January 24, 2007 poor animals Quote Link to comment Share on other sites More sharing options...
edward Posted January 25, 2007 Share Posted January 25, 2007 That's ok, no real animals were harmed. Quote Link to comment Share on other sites More sharing options...
Jason Posted January 25, 2007 Share Posted January 25, 2007 That's ok, no real animals were harmed. Except for the poor coder who had to write this SOP Quote Link to comment Share on other sites More sharing options...
edward Posted January 25, 2007 Share Posted January 25, 2007 I can neither deny nor confirm the existence of any such event. Quote Link to comment Share on other sites More sharing options...
stu Posted January 25, 2007 Share Posted January 25, 2007 I witnessed this SOP's creation first hand and I can assure you that e.d.w.a.r.d. only harmed the developer when: a. It was absolutley necessary. b. He wouldn't *#%$! listen. Quote Link to comment Share on other sites More sharing options...
Andz Posted January 25, 2007 Share Posted January 25, 2007 I witnessed this SOP's creation first hand and I can assure you that e.d.w.a.r.d. only harmed the developer when:a. It was absolutley necessary. b. He wouldn't *#%$! listen. hahahahahaah Quote Link to comment Share on other sites More sharing options...
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