yansirui Posted August 12, 2021 Share Posted August 12, 2021 Hi, guys, I'v tried to achieve the straight skeleton via vex code. but for now faced the some issue. i was wonrding to know who know how to compute the bisect or via vex for thiis algorithm. here is my test file. _extrude_test_01.hip Quote Link to comment Share on other sites More sharing options...
Librarian Posted August 12, 2021 Share Posted August 12, 2021 You can try Ex in FeELib-for-Houdini---- gitHub "FeE Medial Axis 2D Expand SOP" 1 Quote Link to comment Share on other sites More sharing options...
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