jackassol Posted August 12, 2021 Share Posted August 12, 2021 (edited) Hey guys -I'm trying to scale up my agents randomly! over time in a ragdoll simulation. Did find any smart solution. Do you know guys if this is technically possible in Houdini? If someone could help -I would really appreciate it. I uploaded a file to test. Best jack Crowd_sim_ragdoll.hiplc Edited August 12, 2021 by jackassol Quote Link to comment Share on other sites More sharing options...
Atom Posted August 14, 2021 Share Posted August 14, 2021 (edited) You can use a SOPSolver to animated pscale over time. (check RED node) f@pscale = fit(@Frame,12,48,0.25,2.5); By adding a "start_frame" per agent, you could stagger the result as well. ap_crowd_sim_ragdoll.hiplc Edited August 14, 2021 by Atom 1 Quote Link to comment Share on other sites More sharing options...
jackassol Posted August 15, 2021 Author Share Posted August 15, 2021 Thank you Atom! I was trying a point wrangle animation via pscale too. Unfortunately, the collision geo doesn't work as expected when it gets bigger. It starts to intersecting with the ground ect. Is there any solution for this? best jack Quote Link to comment Share on other sites More sharing options...
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