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the issue about the pyro shader rendering


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I have a question about pyro rendering with fire pass. 

have no idea why there appearing white dots at the fire_mask pass. 

I did try to tweak some parameters on shader and mantra. but the result goes to the same way......

does anyone know what cause it render like this result or have any idea how to solve this problem? thanks a lot.

F2653F20-FAD4-4DD0-B4F7-2B8252B96795.jpg

005AB9E1-0862-44E0-A30B-298DEE687517.jpg

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