eltrapopescado Posted August 19, 2021 Share Posted August 19, 2021 Hello! So I have an alembic file (5 gb) with an RBD simulation of a wall falling down, and I want to apply some smoke to it. The thing is that the geometry is too heavy and I have to reduce de polygons in order to simulate. I tried with poly-reduce and despite reducing the geometry it applies it per frame so I have to wait 30 secs for a frame to load. I also tried with point deform but I couldn´t manage either. I suppose my question is how would you prepare a heavy alembic geometry with pieces for a pyro sim? Cheers. T. Quote Link to comment Share on other sites More sharing options...
Ultraman Posted August 20, 2021 Share Posted August 20, 2021 13 hours ago, eltrapopescado said: Hello! So I have an alembic file (5 gb) with an RBD simulation of a wall falling down, and I want to apply some smoke to it. The thing is that the geometry is too heavy and I have to reduce de polygons in order to simulate. I tried with poly-reduce and despite reducing the geometry it applies it per frame so I have to wait 30 secs for a frame to load. I also tried with point deform but I couldn´t manage either. I suppose my question is how would you prepare a heavy alembic geometry with pieces for a pyro sim? Cheers. T. ur workflow is reverse ./ first u must make a proxy for ur rbd model then use for rbd simulation - using HiRes RBD Sim is not good idea -- and use poly reduce after sim is heavy operation for each frame must be cook .. / Quote Link to comment Share on other sites More sharing options...
eltrapopescado Posted August 20, 2021 Author Share Posted August 20, 2021 52 minutes ago, Ultraman said: ur workflow is reverse ./ first u must make a proxy for ur rbd model then use for rbd simulation - using HiRes RBD Sim is not good idea -- and use poly reduce after sim is heavy operation for each frame must be cook .. / Hey Ultraman! Thank you for your response. The thing is that I just got the alembic to work on, the simulation was done by another artist. I figured out a way to reduce the polygons and it works perfectly! I'll leave it here so you can take a look. Cheers. T. PD: in the Compile_end node is a must to use the Multithread option. 2 Quote Link to comment Share on other sites More sharing options...
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