RadMess Posted September 22, 2021 Share Posted September 22, 2021 (edited) Hey! I'm sure this are simple solutions to this but I cant figure this out: I have a bunch of discs attached to vellum cloth sim like sequins. What can I do so that there is no intersecting geometry. I'm not sure how to apply rigid bodies to them. Additionally: What kind of constraint can I put on the copytopoints so that the "sequins" do not rotate 360 degrees, but more realistically along the surface of the fabric? Edited September 22, 2021 by RadMess Quote Link to comment Share on other sites More sharing options...
jonidunno Posted September 22, 2021 Share Posted September 22, 2021 You can try using a point deform after the sim like this... Hope it helps VellumPointDeform_001.hiplc 1 Quote Link to comment Share on other sites More sharing options...
RadMess Posted September 22, 2021 Author Share Posted September 22, 2021 Oh this is great solution! Thanks! It looks like chain mail when made really dense. The next step is to figure out how to get the individual sequins to either collide or avoid intersections. Still messing around trying to figure that out. Quote Link to comment Share on other sites More sharing options...
jonidunno Posted September 23, 2021 Share Posted September 23, 2021 (edited) It can be done! Taken from this method https://www.sidefx.com/forum/topic/59026/?page=1#post-265835 attached is something I made. Hope it helps... VellumPointDeform_002.hiplc Edited September 23, 2021 by jonidunno 1 Quote Link to comment Share on other sites More sharing options...
RadMess Posted September 23, 2021 Author Share Posted September 23, 2021 Wow this is perfect. Thanks a lot. I could have never thought of this setup I really need to dedicate a few weeks and take a crash course. Quote Link to comment Share on other sites More sharing options...
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