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Attaching Rigid Body Sequins to Vellum Cloth Sim?


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I'm sure this are simple solutions to this but I cant figure this out:

I have a bunch of discs attached to vellum cloth sim like sequins.
What can I do so that there is no intersecting geometry.
I'm not sure how to apply rigid bodies to them.


What kind of constraint can I put on the copytopoints so that the "sequins" do not rotate 360 degrees, but more realistically along the surface of the fabric?




Edited by RadMess
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