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POPAttract with Vellum Leaves


dyndlx

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Hi Guys!

So i am completely new to simulations and I was wondering if you can help me out here :)

Basically I want to scatter some leaves on the  ground and vortex them onto the surface of a body (animated Human with a spin movement)

I tried it first with a popnet combined with axisforce/curveforce,attract and collisiondetect by setting the behaviour to "stick"....so far so good the points where more or less distributed on the body and it had the effect that a person is materializing from the leaves from bottom to top (although i couldnt find out how to distribute the particles more uniform onto the attractor)

So with this particle simulation I just copied the leaves to the points, added some random values to it and basically I had achieved what I wanted. But the movement of the leaves look to artifical so  I tried another way using Vellum. I had the same setup like in the POPnet  mentioned above but the leaves wont stick to my attractor although I visualized the hit collision in the "POPcollisiodetect" SOP and it clearly showed the the leaves where touching the attractor.

 

Is there another way of building this? Thanks in advance!!

testsccene.hiplc

Edited by dyndlx
I messed around with Vellum a bit and I used the glue connstrain on the body...but still they dont distribute and strech like crazy. I Attached a scenefile
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